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 content

1.Basic concepts for digital image. Digital image capturation, manipulation and managment.

2. Revision of basic 3d modeling techniques.

3. Basic techniques of material simulation.

4. Basic techniques of lighting simulation.

5. Middle-complex urban models creation and management.

6. High quality image creation from urban models.

7. Introduction to animation.

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Schedule

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1st week: First steps. Rendering Overview and Elemental Tips 

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2nd week: Geometric modeling + primitives

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3rd week: Cameras I: The DLSR Camera in V-Ray

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4th week: Lighting I: Global Illumination and Irradiance Map. (Sculpture exercise delivery)

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5th week: Materials I: Simulating Materials

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6th week: Lighting II: light Balance, White Balance and Contrast

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7th week: Materials II: Maps.

(Indoor exercise delivery)

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8th week: Exam II

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9th week: Cameras II: Animation

(Animation exercise delivery)

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10th week: Exposure

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11th week: Exterior Rendering

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12th week: SOS: How not to Freak Out

(Exterior exercise delivery)

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13th week: Time to finish

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14th week: General delivery 

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Cushion modeling and mapping. Josep Llorca.

Qualification system

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1st Exercise: Sculpture fitting in a photographed environment.     

2nd Exercise: Indoor space representation

3rd Exercise: Indoor animation.

4th Exercise: Outdor space representation

Test: 3ds Max test

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Attendance and progress

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10%  

 

15%

15%

40%

15%

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5%

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